Whether you want a short fantasy fix, to join an ongoing discussion of worldbuilding, or enjoy (from a comical standpoint) my random thoughts, musings, and ideas, come hang out with the From Imagination to Creation newsletter.
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Archive
The Dragon’s Hoard
Write about a dragon who doesn’t know what to do with their hoard anymore.
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Greatest Worldbuilding Pet Peeves
*Subscriber Content* All worldbuilders approach their craft in a unique way, which is the beauty of subjective art. Some of us prefer some directions over others.
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How Do Your Worlds Handle Waste Management?
*Subscriber content* Nobody wants a world with overflowing landfills, rivers full of sewage, or plastic islands floating in the ocean. How do you manage waste in your fiction worlds?
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How Do You Pick Your World Setting and Environment?
*Subscriber Content* Worldbuilders are tasked with choosing the setting and environment for where their story will take place, which can create a tone, vibe, and aesthetic for the narrative. Should a world setting match the tone of the book?
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Postal and Message Delivery Services in Worldbuilding
*Subscriber Content* An overlooked yet integral part of worldbuilding is ensuring your characters can communicate over long distances, despite level of technology and available resources.
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The Worldbuilder’s Dilemma
Tolkien’s worldbuilding set the bar for the deep development of fantasy worlds. Today, authors, game developers, and tabletop RPGrs face the ultimate question: how much worldbuilding is necessary?
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A Sea of Stars
Start your story with someone emerging from the sea, and end it with them looking up at the stars
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Building Closed Environments for Fiction Settings
*Subscriber Content* A lot of the coolest fantasy and sci fi worldbuilding elements are more complicated than they seem, such as closed environments. Key components can be the difference between a believable closed environment and one that raises too many questions.
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Worldbuilding is an Art, and Art is Subjective
*Subscriber Content* Most fiction writing requires some level of worldbuilding and writers can go as deep or minimalist as they want. What are the bare minimum elements of worldbuilding and does going deeper make a difference?
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